Tag Archives: Games

Tank Re-visted.

After stepping away for a while and coming back, I really wasn’t happy with the tank prototype, so I’ve gone and given it some tweaks. Here’s an adjustment to the design which I think feels much better:

The sloping adjustment to the top of the track created by the larger front wheel gives it a more dynamic, less stiff feel. I also made the exhausts smaller because they were competing with that gun barrel. Tut…tut…tut… This is a tank! It’s all about shooting, so I need to emphasize this!

I’m thinking of sloping the top of the body where it adjoins the turret a little, too. I think avoiding any purely horizontal/vertical lines adds more fun to a silhouette, which is something easily forgotten when wrestling with a methodology for making 2D tank tracks work properly. Have I mentioned how unfathomably difficult that is yet? Why must I engage that damned left brain hemisphere so often?

But…I still haven’t resorted to digging Maya out, so I’m not yet cheating. Still all 100% Adobe Creative Suite, vectors ‘n’ old fashioned painting. 🙂

I’m also toying with this flag design for the Crows. Perhaps I’ll add an eye. 😉

Random thought regarding game sound: What if all Stovey sound is 100% synthesized and all the Crow sounds are real recordings? If we treat them with a textural process, they can live in the same sonic place, but have a different vibe to them. Would anybody notice? Would it sound disjointed, or somehow add to the experience? Only one way to find out…

Also, it might be a good idea for me to stop posting animated gifs. It’s beginning to look like The Internet, circa 1997. 😉

Sprite Something on iPad

Behold:  A Crow in his Crowship.

 

 

 

 

 

 

 

 

I made this animation with Sprite Something on the iPad.  It’s pretty fun and quite useable, but could do with some additions like cloud sync through dropbox, colour palletizing and a few other tools.  I do like that it builds sprite sheets and includes the info in an email (Along with animated gifs up to 4x the original size ).  Neat.

I haven’t touched pixel art in years, but now I’ve got an iPad, the idea of clicking pixels on and off again with a finger is fun.  Back in the early ’90s , I used Dpaint III on the Amiga for my sprites, backgrounds and animation.  I loved that software to death, but the mid ’90s saw me shift into Photoshop textures and polygons, as was the fashion back in those foolish days.  Recently, I got the urge to go pixelly again, so let’s see what happens…